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Game Theory for Network Systems

01GPFRT

A.A. 2022/23

Course Language

Inglese

Course degree

Doctorate Research in Matematica Pura E Applicata - Torino

Course structure
Teaching Hours
Lezioni 30
Teachers
Teacher Status SSD h.Les h.Ex h.Lab h.Tut Years teaching
Como Giacomo Professore Ordinario ING-INF/04 15 0 0 0 1
Teaching assistant
Espandi

Context
SSD CFU Activities Area context
*** N/A ***    
Originariamente sviluppata per modellare fenomeni nell'ambito socio-economico, la Teoria dei Giochi è recentemente emersa anche nei campi dell'ingegneria e dell'informatica come un potente paradigma per affrontare problemi decisionali e di ottimizzazione e decisione in sistemi multi-agente. Dopo aver presentato i concetti fondamentali della teoria dei giochi competitivi classica, questo corso si focalizzerà sullo studio dei giochi su rete, delle dinamiche evolutive e di apprendimento e del mechanism design.
While originally developed to model socio-economic phenomena, Game Theory has recently emerged as a powerful framework to efficiently solve optimisation and multi-agent decision problems in engineering and computer science. After presenting the basic concepts and notation from classical competitive game theory, the course will focus on network games and learning dynamics and their convergence properties. Particular emphasis will be on mechanism design. Starting from problems such as constraint satisfaction, resource allocation, Bayesian inference, the course will show how to design a game and a learning mechanism to solve them in an efficient and distributed fashion.
Buona conoscenza della matematica di base (analisi, algebra lineare, probabilità). Tutte le altre nozioni verranno introdotte nel corso.
Good knowledge of basic math is assumed (calculus, linear algebra, graphs, elementary probability and Markov chains). All remaining concepts will be built within the course.
1. Introduzione ai giochi non-cooperativi 2. Esistenza degli equilibri di Nash. Giochi potenziali. 3. Giochi su rete 4. Dinamiche di risposta ottimale e risposta ottimale rumorosa. 5. Giochi quadratici su rete. 6. Giochi supermodulari. 7. Giochi di popolazione e dinamiche evolutive. 8. Dinamiche di apprendimento nei giochi. 9. Optimal targeting. 10. Mechanism design.
1. Non-cooperative strategic games. Historical remarks. Basic examples. Fundamental concepts: Best Response, Dominated strategy, Nash equilibrium, Price of anarchy. Games with with continuous action sets: Cournot and Bertrand models. First results on existence and uniqueness of Nash equilibria. 2. Existence of Nash equilibria and potential games. Mixed strategies and the Nash’s existence theorem. Potential games. Finite improvement property. Congestion games. 3. Network games. Pairwise separable games. Graphical potential games. Examples: network coordination, anti-coordination, coloring, public good games. 4. Best response and noisy best response dynamics. Asymptotic behavior for potential games. Applications: graph coloring and other constraint satisfaction problems. 5. Quadratic games. Motivating examples. Characterization and stability of Nash equilibria. Positive and negative externalities. Strategic complements and substitutes. The role of network centrality and the concept of key player. Constraint quadratic games. 6. Supermodular games. Lattice structure of Nash equilibria set. Asymptotic behavior of the best response dynamics. Comparative statics. 7. Population games and evolutionary dynamics. Evolutionary stable strategies. Replicator dynamics and other imitation rules. 8. Learning in games. Fictitious play. Convergence properties. 9. Optimal targeting. Threshold models of cascades. Complexity results and submodularity. 10. Network intervention and mechanism design. Continuous congestion games. Optimal pricing
In presenza
On site
Presentazione orale
Oral presentation
P.D.1-1 - Gennaio
P.D.1-1 - January
10 lezioni da tre ore ciascuna nel periodo inizio gennaio - metà marzo 2023
10 3-hour lectures from the beginning of January to mid March, 2023


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