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Mobile application development

01PFPOV, 01PFPBG, 01PFPBH, 01PFPSM

A.A. 2021/22

2021/22

Mobile application development

The course aims at teaching the fundamentals of mobile application design and development. It explores the principles and the challenges in designing and developing for this peculiar kind of devices, focusing on smart phone platforms such as Android and iOS. These platforms are continuously growing and becoming active and important participant in the wider mobile ecosystem. The material will be presented through a thorough study of the architecture, and a rich set of practical examples that covers all aspect of the mobile device usage.

Mobile application development

The course aims at teaching the fundamentals of mobile application design and development. It explores the principles and the challenges in designing and developing for this peculiar kind of devices, focusing on smart phone platforms such as Android and iOS. These platforms are continuously growing and becoming active and important participant in the wider mobile ecosystem. The material will be presented through a thorough study of the architecture, and a rich set of practical examples that covers all aspect of the mobile device usage.

Mobile application development

This course will allow students to design and develop medium-complexity applications on mobile platforms. The assignments and structure of the class is organized to accomplish the following learning objectives: 1. Be competent in programming in the event-based model used in application frameworks for mobile devices 2. Be able to analyze and design a suitable user experience for a mobile application 3. Be able to write and deploy an application using a mobile computing software framework 4. Be able to describe and leverage the differences in software development between mobile device programming and server application programming, and develop applications that incorporate both programming methods to efficiently construct a single application task 5. Get hands-on experience of development, test, and debugging techniques for mobile applications (both stand-alone and server-based ones).

Mobile application development

This course will allow students to design and develop medium-complexity applications on mobile platforms. The assignments and structure of the class is organised to accomplish the following learning objectives: 1. Be competent in programming in the event-based model used in application frameworks for mobile devices 2. Be able to analyse and design a suitable user experience for a mobile application 3. Be able to write and deploy an application using a mobile computing software framework 4. Be able to describe and leverage the differences in software development between mobile device programming and server application programming, and develop applications that incorporate both programming methods to efficiently construct a single application task 5. Get hands-on experience of development, test, and debugging techniques for mobile applications (both native and multiplatform ones).

Mobile application development

Operating systems; Object oriented programming; concurrent and distributed programming.

Mobile application development

Operating systems; Object oriented programming; concurrent and distributed programming.

Mobile application development

Introduction to the mobile ecosystem (6h) • History and trends in market, technology, expectations • What makes mobile unique • Non functional issues (usability, energy management, device non homogeneity) • Native vs. web applications • Overview of main mobile operating systems Guidelines for mobile application design (6h) • User experience and interaction design • App Design Strategies • User Experience Guidelines The Android Operating System (27h) • Android architecture • Toolchain setup • Activities and their life-cycle • Application resources • Views, adapters, fragments, and the action bar • Multithreading • 2D Graphics and animations • Networking and Web • OpenGL ES • Multimedia • Services Introduction to the iOS Operating System (15h) • General architecture • The ObjectiveC language • The CocoaTouch framework • Multimedia, networking and multithreading Multiplatform development (6h) • Mobile web applications and frameworks • Cross-platform native frameworks

Mobile application development

Introduction to the mobile ecosystem (4.5h) • History and trends in market, technology, expectations • What makes mobile unique • Non functional issues (usability, energy management, device non homogeneity) • Native vs. web applications • Overview of main mobile operating systems Guidelines for mobile application design (4.5h) • User experience and interaction design • App Design Strategies • User Experience Guidelines The Android Operating System (27h) • Android architecture • Toolchain setup • Activities and their life-cycle • Application resources • Views, adapters, fragments, and the action bar • ViewModels, Repository, persistence and the Room framework • Multithreading and coroutines • Networking • 2D Graphics and animations • OpenGL ES • Multimedia • Services Introduction multi-platform mobile development (15h) • Multiplatform architectures • The React Native framework

Mobile application development

Mobile application development

Mobile application development

This course will be conducted using a combination of formal class lectures and hands-on assignments. Lectures will cover theoretical concepts and backgrounds related to Mobile application development. Extensive examples will be used to illustrate the taught principles.

Mobile application development

This course will be conducted using a combination of formal class lectures and hands-on assignments. Lectures will cover theoretical concepts and backgrounds related to Mobile application development. Extensive examples will be used to illustrate the taught principles.

Mobile application development

• Android wireless application development, by Shane Conder and Lauren Darcey. 2nd ed., Addison-Wesley, 2011 • Designing Mobile Interfaces, by Steven Hoober and Eric Berkman, O’Reilly, 2012 • Teacher-provided slides and material

Mobile application development

• Android Studio 4.0 Development Essentials - Kotlin Edition, by Neil Smyth, Payload Media, 2020 • The User Experience Guidebook, by Seun Olowokintan, Al Hammadi Publishing, 2019 • React and React Native, 3rd edition, by Adam Boduch and Roy Derks, Packt Publishing, 2020 • Teacher-provided slides and material

Mobile application development

Modalitΰ di esame: Prova scritta (in aula); Elaborato progettuale in gruppo;

Mobile application development

Written examination consisting of open questions assessing the expected learning outcomes, without access to any material (55%, 1,5 hours) and oral evaluation of coursework assignments (45%). These will include a final project, where student teams will design and implement a complete solution of a given application. This will help students to develop a strong understanding of the software development process by participating in all aspects of its development life cycle.

Mobile application development

Exam: Written test; Group project;

Mobile application development

Written examination consisting of open questions assessing the expected learning outcomes, without access to any material (55%, 1,5 hours) and oral evaluation of coursework assignments (45%). These will include a final project, where student teams will design and implement a complete solution of a given application. This will help students to develop a strong understanding of the software development process by participating in all aspects of its development life cycle.

Mobile application development

Modalitΰ di esame: Prova scritta a risposta aperta o chiusa tramite PC con l'utilizzo della piattaforma di ateneo Exam integrata con strumenti di proctoring (Respondus); Elaborato progettuale in gruppo;

Mobile application development

Written examination consisting of open questions assessing the expected learning outcomes, without access to any material (55%, 1,5 hours) and oral evaluation of coursework assignments (45%). These will include a final project, where student teams will design and implement a complete solution of a given application. This will help students to develop a strong understanding of the software development process by participating in all aspects of its development life cycle.

Mobile application development

Exam: Computer-based written test with open-ended questions or multiple-choice questions using the Exam platform and proctoring tools (Respondus); Group project;

Mobile application development

Written examination consisting of open questions assessing the expected learning outcomes, without access to any material (55%, 1,5 hours) and oral evaluation of coursework assignments (45%). These will include a final project, where student teams will design and implement a complete solution of a given application. This will help students to develop a strong understanding of the software development process by participating in all aspects of its development life cycle.

Mobile application development

Modalitΰ di esame: Prova scritta (in aula); Prova scritta a risposta aperta o chiusa tramite PC con l'utilizzo della piattaforma di ateneo Exam integrata con strumenti di proctoring (Respondus); Elaborato progettuale in gruppo;

Mobile application development

Written examination consisting of open questions assessing the expected learning outcomes, without access to any material (55%, 1,5 hours) and oral evaluation of coursework assignments (45%). These will include a final project, where student teams will design and implement a complete solution of a given application. This will help students to develop a strong understanding of the software development process by participating in all aspects of its development life cycle.

Mobile application development

Exam: Written test; Computer-based written test with open-ended questions or multiple-choice questions using the Exam platform and proctoring tools (Respondus); Group project;

Mobile application development

Written examination consisting of open questions assessing the expected learning outcomes, without access to any material (55%, 1,5 hours) and oral evaluation of coursework assignments (45%). These will include a final project, where student teams will design and implement a complete solution of a given application. This will help students to develop a strong understanding of the software development process by participating in all aspects of its development life cycle.

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