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PORTALE DELLA DIDATTICA

Object oriented programming

04JEYLM, 04JEYOA, 04JEYPC, 04JEYSM

A.A. 2019/20

Course Language

Inglese

Course degree

1st degree and Bachelor-level of the Bologna process in Computer Engineering - Torino
1st degree and Bachelor-level of the Bologna process in Cinema And Media Engineering - Torino
Master of science-level of the Bologna process in Data Science And Engineering - Torino

Course structure
Teaching Hours
Lezioni 51
Esercitazioni in aula 20
Esercitazioni in laboratorio 9
Teachers
Teacher Status SSD h.Les h.Ex h.Lab h.Tut Years teaching
Squillero Giovanni   Professore Associato ING-INF/05 51 11 0 0 5
Teaching assistant
Espandi

Context
SSD CFU Activities Area context
ING-INF/05 8 F - Altre (art. 10, comma 1, lettera f) Abilità informatiche e telematiche
2019/20
This course goal is that of completing the skills of students in the area of coding by presenting the software development techniques based on the object oriented paradigm and their adoption with the Java programming language.
This course goal is that of completing the skills of students in the area of coding by presenting the software development techniques based on the object oriented paradigm and their adoption with the Java programming language.
The student at the end of the course will know the fundamental concepts of software engineering (software life cycle, configuration management, test, design) and of object oriented programming (classes, objects, attributes, methods, inheritance, interfaces), in addition she will know in detail the main features of the Java programming language. The acquired abilities will concern: the familiarity with the Java language, the capability of analyzing the requirements of a small-sized software system in order to deliver the relative design, the ability to implement and test the classes in the design using an integrated development environment (IDE).
The student at the end of the course will know the fundamental concepts of software engineering (software life cycle, configuration management, test, design) and of object oriented programming (classes, objects, attributes, methods, inheritance, interfaces), in addition she will know in detail the main features of the Java programming language. The acquired abilities will concern: the familiarity with the Java language, the capability of analyzing the requirements of a small-sized software system in order to deliver the relative design, the ability to implement and test the classes in the design using an integrated development environment (IDE).
The knowledge of basic programming constructs (types and data structures, control statements, functions and function calls) and of sorting and searching algorithms is a prerequisite.
The knowledge of basic programming constructs (types and data structures, control statements, functions and function calls) and of sorting and searching algorithms is a prerequisite.
Basic features (1 credit) • Object-oriented programming, java, eclipse • Classes, attributes, methods and constructors, objects • Packages and visibility rules • Strings, wrapper classes • Arrays Inheritance and interfaces (2 credits) • Inheritance • Abstract classes, interfaces • Functional interfaces, lambda expressions • Exceptions • Generic types Standard libraries (3 credits) • Collections: sets, lists, maps • Streams • Files • Dates • Threads • Graphical interfaces, Swing, JavaFX Software Engineering principles (2 credits) - Software life cycle - Design using UML - Design Patterns - Configuration management - Testing
Basic features (1 credit) • Object-oriented programming, java, eclipse • Classes, attributes, methods and constructors, objects • Packages and visibility rules • Strings, wrapper classes • Arrays Inheritance and interfaces (2 credits) • Inheritance • Abstract classes, interfaces • Functional interfaces, lambda expressions • Exceptions • Generic types Standard libraries (3 credits) • Collections: sets, lists, maps • Streams • Files • Dates • Threads • Graphical interfaces, Swing, JavaFX Software Engineering principles (2 credits) - Software life cycle - Design using UML - Design Patterns - Configuration management - Testing
The course will consists of a set of classroom traditional lectures to present the topics of software engineering and Java language. Moreover there will be classroom exercises to present and discuss exemplary programs. In addition to the classroom part, there will be lab exercises with assignments focusing on the development of simple case studies by means of the Java programming language and the Eclipse development environment.
The course will consists of a set of classroom traditional lectures to present the topics of software engineering and Java language. Moreover there will be classroom exercises to present and discuss exemplary programs. In addition to the classroom part, there will be lab exercises with assignments focusing on the development of simple case studies by means of the Java programming language and the Eclipse development environment.
The portal will contain the slides provided by the teachers and the information concerning the labs. The main additional suggested readings are: Arnold, Gosling, Holmes. ¡§The Java Programming Language ¡V 4th edition¡¨, Addison-Wesley, 2006 „X R. Urma, M. Fusco, A. Mycroft. ¡§Java 8 in Action: Lambdas, streams, and functional-style programming.¡¨ Manning, 2015. „X M.Fowler, K. Scott, UML Distilled, 3rd ed. Addison-Wesley, 2003. „X Bruegge, Dutoit. Object-Oriented Software Engineering Using UML, Patterns, and Java. Pearson, 2009
The portal will contain the slides provided by the teachers and the information concerning the labs. The main additional suggested readings are: Arnold, Gosling, Holmes. ¡§The Java Programming Language ¡V 4th edition¡¨, Addison-Wesley, 2006 „X R. Urma, M. Fusco, A. Mycroft. ¡§Java 8 in Action: Lambdas, streams, and functional-style programming.¡¨ Manning, 2015. „X M.Fowler, K. Scott, UML Distilled, 3rd ed. Addison-Wesley, 2003. „X Bruegge, Dutoit. Object-Oriented Software Engineering Using UML, Patterns, and Java. Pearson, 2009
Modalità di esame: Test informatizzato in laboratorio;
The exam will take place in the computer lab using the same tools used during the lab assignments, it will consists in the development of a Java program that implement a set of given requirements. In addition the student will be presented with three of four closed answer questions concerning theory not applied in the programming part. The question will weight 15% of the final grade. The exam lasts two hours, the use of notes and books is not allowed. The grading will be based on the quality of the delivered program in terms of correctly implemented functions, the severity of the missing features and the design decisions adopted.
Exam: Computer lab-based test;
The exam will take place in the computer lab using the same tools used during the lab assignments, it will consists in the development of a Java program that implement a set of given requirements. In addition the student will be presented with three of four closed answer questions concerning theory not applied in the programming part. The question will weight 15% of the final grade. The exam lasts two hours, the use of notes and books is not allowed. The grading will be based on the quality of the delivered program in terms of correctly implemented functions, the severity of the missing features and the design decisions adopted.


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