PORTALE DELLA DIDATTICA

PORTALE DELLA DIDATTICA

PORTALE DELLA DIDATTICA

Elenco notifiche



Metaverse-compatible VR applications for aerospace and other engineering domains: Leveraging OpenSource Tools (insegnamento su invito)

01WIIIW

A.A. 2025/26

Course Language

Inglese

Degree programme(s)

Doctorate Research in Ingegneria Aerospaziale - Torino

Course structure
Teaching Hours
Lezioni 12
Lecturers
Teacher Status SSD h.Les h.Ex h.Lab h.Tut Years teaching
Pagani Alfonso   Professore Ordinario IIND-01/D 2 0 0 0 1
Co-lectures
Espandi

Context
SSD CFU Activities Area context
*** N/A *** 2    
Virtual Reality (VR) is becoming an increasingly valuable tool across engineering disciplines for immersive simulation, training, design, and integration with digital twins. This doctoral course focuses on metaverse-compatible VR frameworks and open-source tools suited for engineering applications. Topics include VR fundamentals, human–computer interaction, and open standards such as X3D. The course focuses on applications in aerospace, smart manufacturing, and biomedical visualization. Participants will acquire both theoretical knowledge and practical skills, with emphasis on user experience design and cross-platform compatibility.
Virtual Reality (VR) is becoming an increasingly valuable tool across engineering disciplines for immersive simulation, training, design, and integration with digital twins. This doctoral course focuses on metaverse-compatible VR frameworks and open-source tools suited for engineering applications. Topics include VR fundamentals, human–computer interaction, and open standards such as X3D. The course focuses on applications in aerospace, smart manufacturing, and biomedical visualization. Participants will acquire both theoretical knowledge and practical skills, with emphasis on user experience design and cross-platform compatibility.
Participants should have a general engineering or computer science background. Prior exposure to programming, 3D modeling, or simulation tools is helpful but not required.
Participants should have a general engineering or computer science background. Prior exposure to programming, 3D modeling, or simulation tools is helpful but not required.
Guest Lecture: Magesh Chandramouli is a Professor of Computer Graphics Technology at Purdue University Northwest. He served as Director of Programs for the Engineering Design Graphics Division of ASEE. A Frederick Andrews Fellow at Purdue, he holds degrees from the College of Engineering Guindy, the University of Calgary, and the National University of Singapore. He has led or contributed to NSF, SMART, and other funded projects, and has received several awards, including the Warner Professional Practice Award and the University Outstanding Scholar Award The course is structured as follows: • Fundamentals of Virtual Reality (VR) and Augmented Reality (AR): levels of immersion, platforms, and engineering relevance • Overview of VR tools: comparison between proprietary and open-source solutions • Introduction to 3D content generation for engineering applications (using Blender, Unity, Unreal) • Step-by-step workflow to develop VR experiences for aerospace systems • Programming interactive features for operator training and simulation • Testing and deploying VR applications in aerospace scenarios • Digital twin integration with immersive VR environments • Aerospace case studies: Lunar Pressurized Rover (LPR), in-orbit operations • Applications in other engineering domains: smart manufacturing, civil, biomedical Short written report (maximum 5 pages) in which students apply course concepts to a case study or to a problem relevant to their doctoral research.
Guest Lecture: Magesh Chandramouli is a Professor of Computer Graphics Technology at Purdue University Northwest. He served as Director of Programs for the Engineering Design Graphics Division of ASEE. A Frederick Andrews Fellow at Purdue, he holds degrees from the College of Engineering Guindy, the University of Calgary, and the National University of Singapore. He has led or contributed to NSF, SMART, and other funded projects, and has received several awards, including the Warner Professional Practice Award and the University Outstanding Scholar Award The course is structured as follows: • Fundamentals of Virtual Reality (VR) and Augmented Reality (AR): levels of immersion, platforms, and engineering relevance • Overview of VR tools: comparison between proprietary and open-source solutions • Introduction to 3D content generation for engineering applications (using Blender, Unity, Unreal) • Step-by-step workflow to develop VR experiences for aerospace systems • Programming interactive features for operator training and simulation • Testing and deploying VR applications in aerospace scenarios • Digital twin integration with immersive VR environments • Aerospace case studies: Lunar Pressurized Rover (LPR), in-orbit operations • Applications in other engineering domains: smart manufacturing, civil, biomedical Short written report (maximum 5 pages) in which students apply course concepts to a case study or to a problem relevant to their doctoral research.
In presenza
On site
Presentazione report scritto
Written report presentation
P.D.1-1 - Dicembre
P.D.1-1 - December
The course will take place in Sala Ferrari (second flour DIMEAS) on the following dates: • 10 December — 9:30–11:30 • 11 December — 9:30–11:30 • 12 December — 9:30–11:30 • 15 December — 9:30–11:30 • 16 December — 9:30–11:30 • 18 December — 9:30–11:30
The course will take place in Sala Ferrari (second flour DIMEAS) on the following dates: • 10 December — 9:30–11:30 • 11 December — 9:30–11:30 • 12 December — 9:30–11:30 • 15 December — 9:30–11:30 • 16 December — 9:30–11:30 • 18 December — 9:30–11:30