Politecnico di Torino
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Politecnico di Torino
Academic Year 2017/18
01NBZPN
Industrial Design
1st degree and Bachelor-level of the Bologna process in Design And Visual Communication - Torino
Teacher Status SSD Les Ex Lab Tut Years teaching
Franco Walter ORARIO RICEVIMENTO A2 ING-IND/13 35 25 0 25 8
Germak Claudio ORARIO RICEVIMENTO PO ICAR/13 20 40 0 40 8
Lamberti Fabrizio ORARIO RICEVIMENTO O2 ING-INF/05 27 0 33 25 4
SSD CFU Activities Area context
ICAR/13
ING-IND/13
ING-INF/05
6
6
6
C - Affini o integrative
B - Caratterizzanti
B - Caratterizzanti
A12
Discipline tecnologiche e ingegneristiche
Discipline tecnologiche e ingegneristiche
Subject fundamentals
This multidisciplinary Laboratory deals with product design and it is organized as a "professional simulation" with the objective to plan culturally sustainable and verifiable design solutions within limited time constraints and, sometimes, in collaboration with real companies.
It involves the design or re-design - from ideation to pre-engineering phase of a current and innovative product topic, which could be available on the market but it is characterized by a wide margin of development. Typical considered products are of medium-complexity, i.e., those including smart (digital/interactive) solutions, structural nodes, mechanical components, and kinematics for their compactness. These conditions are generally met in small means of transportation for sustainable mobility and disability, in functional facilities for home, work, sport, commerce and/or city services.
The Laboratory deepens the knowledge of: design for serial production (standardization, multicriteria benchmarking, materials and transformation processing); mechanics for design (kinematics, dynamics, motion transmission); virtual animation (representation and communication of the project with advanced 3D animation techniques).
As part of the Product Design course, the Laboratory completes the training devoted to the culture of the design project and the management of the industrial design process by leveraging on previously learned knowledge and by studying, in particular, the development phase in depth. The Laboratory lasts for six months and it is held in the 2nd teaching period .
Expected learning outcomes
At the end of the course, the student will be aware of the role and professional responsibilities belonging to the industrial designer, in terms of:
- management of time and resources available for the investment in project and production;
- knowledge of the specific market and comprehension of the consumption models related to the type of designed product;
- knowledge and understanding of the business scope in which an industrial designer operates, the technological level and the market position;
And, in terms of ability:
- debating ability with various stakeholders (decision makers, managers and technicians);
- ability to work in mono and multidisciplinary teams, manage and organize roles and competences;
- ability to present the work in public, with up-to-date and appropriate techniques for interlocutors.
Prerequisites / Assumed knowledge
Verified established knowledge in the design project field, i.e., related to the project methodology (concept design, scenario designer, explorer designer), the basic technical notions (static, technical physics, materials), product design history, the sustainability of project and production, 2D and 3D digital representation.
Contents
The Laboratory is composed of the contributions coming from three disciplines (6 CFU each), articulated into lessons and a macro-exercitation design aimed at designing or re-designing products of medium complexity that provide intelligent (digital / interactive) solutions, structural nodes, mechanical components and kinematics for their compactness.

DESIGN FOR SERIAL PRODUCTION (6 CFU, 60 hours)
This discipline coordinates the Laboratory, in which, by following the principles of simultaneous engineering, various phases which lead from the idea to the product are simulated.

Theory and methods (20 hours, 2 CFU)
- european standards (UNI-EN)
- methods for the analysis of market and consumer scenarios (multicriteria benchmarking)
- characteristics and transformation processes of the main materials for design: a) wood, b) plastics and composites, c) metals, d) treatments and surface finishes.

Macro-exercitation (40 hours, 4 CFU)
- scenario and briefing communication
- application of the benchmarking technique with multicriteria method
- definition of the concept
- design development through digital printing:
1 usage and image of the product (storyboard of folding procedures, rendering, features synthesis)
2 product construction (quoted and detailed drawing, features synthesis)
3 assembly of components, materials, transformation techniques.

DESIGN MECHANICS (6 CFU, 60 hours)
The inductive teaching aims to supply the students with some tools to analyse the functioning of devices and mechanisms present in objects of everyday use with interesting designs from the kinematic and dynamic point of view:
- kinematic (16 hours): definition of speed and acceleration; types of motor; kinematic couples and members; kinematic chains and mechanisms; number summaries; isomers; transformation of kinematic chains; kinematic inversion; Assur groups; flat articulated mechanisms; articulated quadrilaterals; Grashof conditions; summaries of quadrilaterals with two or three precision points; pentalaterals and hexalaterals;
- dynamic (16 hours): definition of force and moments; force couples; composition of force and moments; systems of couples and forces; the three laws of the dynamic; the free body diagram; work and energy; power; yield; friction; outline of vibrating phenomena;
- components for the transmission of the engine (3 hours): cogwheels; belts, chains and cables; screws-motherscrews; joints; clutch.
The knowledge acquired during the theory lessons will be applied in the Laboratory macro-exercise (25 hours).

VIRTUAL ANIMATION (6 CFU, 60 hours)
This discipline aims to provide methods, techniques and tools for graphical representation of dynamic 3D artifacts, with particular reference to the production of digital animations, short films and interactive animations. The Virtual Animation discipline therefore aims to prepare students for being able to apply the concepts and knowledge gained to highlight the product characteristics related to their design, production, operation and assembly/disassembly.

The content of the lessons are divided into:
- principles and techniques of animation in computer graphics (6 hours 0.6 CFU);
- introduction to the tools of animation, Blender 3D, animation editors (6 hours 0.6 CFU);
- animation through keyframes (animation curves, path animation, animation of 3D object properties, levels of animation) (6 hours 0.6 CFU);
- direct and inverse kinematic chains, animation through armatures (rigging, skinning, posing of the application of obstacles, kinematic chain controllers) (6 hours 0.6 CFU);
- animation through deformation (shape keys, drivers, lattices) (6 hours 0.6 CFU);
- role of modifiers in the animation (6 hours 0.6 CFU);
- animation of mechanical parts (armature) (6 hours 0.6 CFU);
- physics and use of the physical engine in animations (force fields and collisions, clothes, rigid bodies, soft bodies, fluids and particles) (6 hours 0.6 CFU);
- online/interactive and offline/videoclip animations (6 hours 0.6 CFU);
- creation and editing of videoclip (6 hours 0.6 CFU).
Delivery modes
The Laboratory is organized in two phases: the March/May period, devoted to lessons and exercitations, and the May/July period, occupied by internships and some revisions in preparation for the examination held in the summer examination session.
The Laboratory is organized in frontal lessons and a macro-exercitation concerning the design or re-design of medium-complex products, involving the 3 disciplines.
The design topic is unique, different from year to year and it is organized intensively to leave room for professional apprenticeship. Students, organized in groups of 3/4 units, respond to the project brief that is launched at the beginning of the course by developing the required project developments (see description in the programme). Revisions are both frontal and collective with digital presentation of the work in progress. To improve the organization of time, frontal reviews are alternated for groups in the morning and in the afternoon.
For the revision, PC equipment is required (at least one per group).
Exercising contributions required by each discipline:

DESIGN FOR SERIAL PRODUCTION
Acceptance of the brief; brief scenario; multi-criteria benchmarking; definition of the concept; demand-performance system; preliminary, constructive and design project for retail; 3D real/virtual modelling (prerequisite).

MECHANICS FOR DESIGN
Synthesis of mechanisms. Simulation of the kinematic behavior of the mechanisms through the GIM didactic software. Mechanical design of devices and systems which are present in the product that is the object of the macro exercitation.

VIRTUAL ANIMATION
During the laboratory sessions, students will start the preparatory activities to develop the virtual representation of the product designed into the interdisciplinary macro-exercitation of the Laboratory. The development of the graphic representation will take place through digital animations in computer graphics, using 3D digital animation tools, animation and rendering. The didactic laboratory activities will be conducted within the working groups constituted for carrying out the interdisciplinary macro-exercise of the Laboratory..
Texts, readings, handouts and other learning resources
DESIGN FOR SERIAL PRODUCTION:
Recommended texts:
Thompson R., Il manuale per il design dei prodotti industriali. Materiali, tecniche, processi produttivi, Martino C., Lucibello S. (a cura di), Zanichelli 2012
Lesko J., Industrial design. Materials and manifacturing guide, Wiley and Sons 2008
Lupacchini A., Ergonomia e design, Carocci edizione 2008
Andreas Sicklinger A., Ergonomia applicata al progetto. Cenni storici e antropometria, Maggioli Editore 2009
The material provided by the teaching staff after lessons include: multicriteria benchmarking theory, features and transformation processes of the major design materials (wood, plastics, metals and treatments and surface finishes), simultaneous engineering activities.


MECHANICS FOR DESIGN:
Ferraresi C., Raparelli T., Meccanica Applicata, CLUT, 2007
Ghigliazza R., Galletti C.U., Meccanica applicata alle macchine teoria delle macchine, UTET
Magnani P.L., Ruggieri G., Meccanismi per macchine automatiche, UTET
Meriam J.L., Kraige L.G., Engineering Mechanics-Dynamics, Wiley & Sons
Norton R.L, Design of machinery, An Introduction to the synthesis and analysis of mechanisms of machines, Mc Graw Hill
The teaching notes will be provided by the teacher at the beginning of the lessons.

VIRTUAL ANIMATION
Recommended textbooks and readings:
The animators survival kit. Richard Williams. (Faber & Faber)
Beginning Blender: Open Source 3D Modeling, Animation, and Game Design. Lance Flavell. (Apress)
Grafica 3D con Blender: Guida Completa. Siddi (Apogeo)
Official Blender site: http://www.blender.org
Manual and tutorial on http://wiki.blender.org
Further specific bibliographical references will be provided by the teacher at the beginning and during the course.
Assessment and grading criteria
The Laboratory requires regular frequency even in view of the final judgment that will be expressed with a single grade for the 3 disciplines. Carried out activities will be monitored by means of mid-term mono-disciplinary evaluations whose results are expressed in votes that will contribute to the final evaluation. The exam is based on the presentation and discussion of final works (texts, graphs, digital charts).
Laboratory activities are carried out by students groups, but the judgment for each student will be an individual judgment (expressed in single vote) expressed as the arithmetic mean of the monodisciplinary evaluations.

DESIGN FOR SERIAL PRODUCTION
Evaluations during the examination of the theoretical knowledge for a single student, the quality of the project and the quality of the representation for each group.

MECHANICS FOR DESIGN
Evaluation, by written exam of exoneration, or during the examination, of the theoretical knowledge of each individual student. Evaluation, for each individual group, of the quality, consistency and functionality of the project from the mechanical point of view.

VIRTUAL ANIMATION
Evaluation during the examination of practical skills acquired through the realization of digital animation in computer graphics related to the project. Individual assessment of the acquired knowledge and skills is ensured by conducting individual animation trials and during the ongoing discussion of project delivery.

Programma definitivo per l'A.A.2017/18
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