Politecnico di Torino
Politecnico di Torino
Politecnico di Torino
Academic Year 2017/18
Virtual Design
Master of science-level of the Bologna process in Systemic Design - Torino
Teacher Status SSD Les Ex Lab Tut Years teaching
Tamborrini Paolo Marco ORARIO RICEVIMENTO     10 50 0 21 4
Gagliarducci Riccardo ORARIO RICEVIMENTO     60 0 0 21 4
Vicario David ORARIO RICEVIMENTO     20 40 0 0 9
SSD CFU Activities Area context
B - Caratterizzanti
B - Caratterizzanti
B - Caratterizzanti
Design e comunicazioni multimediali
Discipline tecnologiche e ingegneristiche
Design e comunicazioni multimediali
Subject fundamentals
The Virtual Design Lab aims to provide the skills needed to design the interaction with a complex product, tool, or digital service.
Case study analysis, through the lens of the three interdisciplinary modules, will show the core paradigms of Interaction Design, starting from simple, daily one-click web or app features interactions, through the command and control of complex systems such as, for example, automotive or aeronautical interfaces, to automation management. The module will show which are the cultural tools and technologies needed to design, represent and communicate a project of Interaction Design. The focus of learning will be the analysis and interpretation of: user's habits, abilities and needs within its context; new technologies capable of enabling and sustaining sustainable behaviors. Particular attention will be given to the project’s validation using techniques and methodologies of the experiential component called User Experience.
Expected learning outcomes
Ability to analyze, represent, design and manage the complexity of interaction between man and artifact or digital service.
Prerequisites / Assumed knowledge
Good knowledge of design methods and Human Centered Design methodologies with a good understanding of cognitive ergonomics principles. An excellent knowledge of the tools needed for digital vector representation and a basic knowledge of video editing techniques, is considered fundamental.
The student will learn the specific methodology of Interaction Design and, through the contribution of the three disciplines, will apply it to a project to be developed with companies and institutions. The student will acquire the cultural elements necessary to master the meta-design management, the techniques and the technological tools to finalize and represent the project and the main validation methods. The three courses will be structured alongside ex cathedra lessons and hands on continuous exercises, group work and discussion with teachers. The course involves the development of a group project and the in-depth study of individual disciplines through exercises.

This course provides the methodological and cultural tools of Interaction Design through lectures and analysis of characteristic case studies of literature and history of discipline. It sets the methods for analyzing and presenting project issues and their systemic complexity, the current scenario, reference case studies, and future user (using Personas). It supports students in creating and telling concepts of interaction. Teacher will discusse iteratively with student groups about the design phases up to field experimentation on the issues agreed with companies and entities. The course provides the basic elements for a correct communication of the interaction project.

This course provides the cultural and technical tools needed for project representation and interaction through the experimentation of new forms of communication. In particular, the course will provide the tools for: the formation of a visual culture through the search for photographic, movie and artistic material of the relationship between man and technology; the representation of the interaction’s project, from the storyboard’s planning to the communication; the interaction’s representation, from the relationship with analogic objects to digital ones, from the affective ones, to the invisible ones; the analysis of new forms of communication using the photographic / video medium to tell and convey the expressive urgency; the experimentation through new forms of interactive communication.

This course provides the tools needed for the creation and management of virtual interactive platforms, starting from the mock-up stage to reach vertical prototypes up to the product. Based on the collegial project, year-to-year, the course will examine in depth features of web based applications, mobile apps, complex information visualization systems (cluster HMI - Human Machine Interface).
Delivery modes
The three lessons are organized to expose a theoretical-cultural part and immediate field experimentation. During the initial stages of the module, greater attention will be paid to specific language learning, whether it is characteristic of the methodology or the software, and then all the work will be directed to the multidisciplinary project. At the beginning of the course, a calendar will be provided with the project's key phases and project management deadlines, which students have to respect. The three courses in turn will organize a calendar of practical exercises and evaluations. Based on the project and the committee, joint review and discussion meetings will be organized between the actors involved.
Texts, readings, handouts and other learning resources
A. Cooper, R. Reimann, D. Cronin, About Face 3: The Essentials of Interaction Design, Wiley 2017
B. Moggridge, Designing Interactions, MIT Press, 2007
J. Raskin, Interfacce a misura d'uomo, Apogeo, 2003
D. A. Norman, Emotional Design, Apogeo, 2004
D. A. Norman, Il design del futuro, Apogeo, 2007
D. Saffer, Design dell'interazione, Pearson, 2007
D. Saffer, Designing gestural interfaces Touchscreens and Interactive Devices, O'Reilly, 2008

D. Vicario, CULTURA FOTOGRAFICA, FotoEvo, 2017
Testi consigliati per frequentare il corso:
R. Barthes, LA CAMERA CHIARA, Einaudi (Gli Struzzi), 2003
W. Kandinsky, PUNTO LINEA SUPERFICIE, Adelphi, 1968
B. Munari, ARTE COME MESTIERE, Laterza 2006

The bibliography will be communicated on the basis of the chosen design theme and will complete the lecture notes provided by the teacher.
Assessment and grading criteria
Laboratory attendance is crucial to discuss with the teachers all the design phases and to experience, through the exercises, the knowledge shown during the lessons. Active participation ensures the student an adequate degree of learning and continuous feedback by the teachers.
The exam will consist of a collegial phase in which the working groups will discuss the project outcomes with the three faculty members of the module and a specific phase of each course in which the acquired knowledge will be assessed individually. The vote will therefore be single for each student.
In order to access to the collegial discussion, the students will have to present: a book describing the phases of the project through the use of texts and images; the prototype or mock-up of the project that contains interactive parts in advanced state; the communication used for the project.
The acquired skills will be verified through:
a written test for the part about Design for Virtuality on the cultural and methodological part;
the exercises required during the year and a written test for Culture of Photography;
an exercise using the software that are taught for Virtual Set.
In detail, the Professor of Photography Culture will evaluate students through exercises during the course and a written test at the end of the course.
For the overall evaluation, the vote of the non-arithmetic average of the audits (up to 30%) is added with the written test (up to 70%). At the end of the exercises the technical and compositional growth of each participant will be evaluated. The final written test consists on answering correctly on multiple and open questions and to conduct a photographic test on

Programma definitivo per l'A.A.2017/18

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