KEYWORD |
Area Engineering
Serious games, simulation, and eXtended Reality for firefighting training
Thesis in external company
keywords EMERGENCY MANAGEMENT, SERIOUS GAMES, SIMULAZIONE, VIRTUAL AND AUGMENTED REALITY
Reference persons FABRIZIO LAMBERTI
External reference persons DAVIDE CALANDRA, FEDERICO DE LORENZIS, LORENZO VALENTE
Research Groups GR-09 - GRAphics and INtelligent Systems - GRAINS
Description Several collaborations are in place with Piedmont Region Civil Protection and Forest Firefighting Unit involved in emergency management. In this context, a number of serious games and interactive experiences leveraging Virtual Reality, Augmented Reality and Mixed Reality have been developed to support education and training of first responders, volunteers, students, etc. Three thesis proposals are available, to be developed mostly at Politecnico di Torino in collaboration with the said institutions.
The objective of the first thesis is to design and implement a Virtual Reality (VR) training system tailored for firefighters specializing in aerial wildfire suppression using helicopters and Canadair aircraft. The system will leverage VR headsets and will be developed using Unity or Unreal Engine. The training system will integrate a flight simulator and a realistic fire and smoke simulator to create an immersive and effective training environment. References: https://ieeexplore.ieee.org/abstract/document/8576892, https://ieeexplore.ieee.org/abstract/document/8797889.
The second thesis proposal aims to develop a portable firefighting training system that leverages virtual reality (VR) and haptic interfaces. The system to be designed and developed should focus on training firefighters in the use of leaf blowers, a valuable tool for fire control, and backpack pumps. An adequate haptic interface should allow trainees to experience realistic jet reaction forces from the hose, enhancing their understanding of the equipment. Additionally, the system should feature accurate particle physics modeling for air and water dispersion, fire, and smoke interactions. Particular emphasis should be dedicated to the implementation of the virtual scenario, with a focus on the integration of terrains with different slopes and the creation of lifelike scenarios to effectively prepare firefighters.
The third thesis's gol is to build a multi-layer, multi-player training tool by integrating a series of previously developed interactive experiences. For instance, immersive VR-based applications for training on the use of low-flame firefighting tools or high-pressure pumping equipment have been created already. The idea would be to make it possible for decision makers to see the effects of various teams operating in such applications from a kind of centralized control room.
See also http://grains.polito.it/work.php
Deadline 15/01/2025
PROPONI LA TUA CANDIDATURA