KEYWORD |
Assessing existing Gamified tools for software testing
keywords SOFTWARE TESTING
Reference persons RICCARDO COPPOLA
Research Groups DAUIN - GR-16 - SOFTWARE ENGINEERING GROUP - SOFTENG
Thesis type RESEARCH THESIS
Description Gamification is a trending activity which aims at enhancing users' performance and engagement by using game-like mechanics.
In recent years many gamified tools have been proposed to aid the practice of Software Testing, each one with some benefits and drawback.
The thesis aims at classifying and assessing the existing gamification platform for software testing.
The student will have to retrieve information about existing platforms, to deploy the latest available version, to classify and describe all the tools according to existing frameworks (GAMEX, Octalysis, UAREI) and to analyze how the outcomes of the classification and the integration of the different mechanics relates to the benefits and drawback.
Required skills Java development, knowledge about software testing
Deadline 10/06/2023
PROPONI LA TUA CANDIDATURA