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Designing Kiruna: digital tools and decision-making processes in the city on the move

keywords ARCHITECTURAL DESIGN, DIGITAL TOOL, KIRUNA

Reference persons VALERIA FEDERIGHI, MARCO TORCHIANO

External reference persons Tommaso Listo; Camilla Forina; Luciana Mastrolia

Research Groups tdpLAB - https://www.teoriadelprogetto.com/

Thesis type ARCHITECTURAL DESIGN

Description The thesis proposal aims to delve deeper into a specific design mechanism in the form of a game of strategies, that was developed over the course of 4 years within the Architectural Design Theory Lab (a short trailer: https://www.youtube.com /watch?v=iLyEYrEFGoM). During the last edition of the Lab, the implementation of the strategy game in Kiruna, a town in northern Sweden, made it possible to open up questions related to the relationship between urban form and soil exploitation, and more generally to the relationship between urban and architectural design, and complex environmental issues.
Kiruna is a town of 20,000 inhabitants built at the beginning of the 20th century around the largest iron mine in Europe, managed by the state-owned company LKAB. In 2014, a competition was announced for the design of the new Kiruna, intended to house the residents and functions of the western part of the city which is currently being demolished to make room for the expansion of the mine. From 2014 to today, the urban project for the relocation of part of the city has involved public and private actors in a continuous and complex negotiation process, which has economic implications - the iron mine contributes a large portion of the Swedish GDP; social and demographic ones – tourism potential, declining population, Sami minority; environmental ones – the elephant in the room: the exploitation of mineral resources and the effects on the territory, also in light of the fact that rare earths have recently been discovered in Kiruna, the extraction of which will begin in the near future; etc.
The thesis student will work within this real process, in conversation with real actors, and will attempt to identify a specific node within which it can act through design tools. In particular, working in contact with the discipline of computer engineering, the thesis aims to develop a digital tool to support decision-making processes. In this sense, the thesis project will not have to seek an easy solution to a complex problem, but rather explore possible maneuver spaces for a political definition of the architectural design project as an object in the world.

The thesis makes use of the correlation of Tommaso Listo, Luciana Mastrolia and Camilla Forina (Polito), and will be conducted in parallel with, and in collaboration with, a thesis in computer engineering (rel. Prof. Marco Torchiano)

See also  https://www.youtube.com/watch?v=iLyEYrEFGoM

Required skills A good knolwedge of the English language and the propensity to collaborate with other disciplines is required.
It is preferable, but not necessary, to have attended the Architectural Design Theory A course in the three-year Architecture degree (professor V. Federighi), or the “Project Theory” course. Profession and strategies for architects” (03RVZPQ – teachers G. Durbiano and A. Armando)


Deadline 04/02/2024      PROPONI LA TUA CANDIDATURA