KEYWORD |
Area Engineering
The future of education: Evaluating Metaverse platforms for virtual learning experiences
keywords COMPUTER ANIMATION, EDUCATION, VIRTUAL AND AUGMENTED REALITY
Reference persons FABRIZIO LAMBERTI
External reference persons FEDERICO DE LORENZIS, ALESSANDRO VISCONTI
Research Groups GR-09 - GRAphics and INtelligent Systems - GRAINS
Description “Metaverse” is a term that refers to immersive virtual universe, generally accessible through eXtended Realty devices. Although the main purpose of this universe is socialization, recent efforts are starting to focus on the creation of experiences for education and training. Currently, several metaverse platforms, each with unique features and limitations, can be used for creating these experiences.
The objective of this thesis is to explore the functionalities of the existing platforms, with the aim to evaluate their intrinsic characteristics, their advantages and disadvantages with respect to the domain of interest, and, ultimately, which ones are the most suitable for the realization of learning experiences. To conduct this evaluation, it will be necessary to create basic learning tasks within the considered metaverse platforms.
Among the best-known platforms that can, in principle, support the creation of such tasks it is possible to mention VRChat, Decentraland, Roblox, Horizon Worlds, RecRoom, The Sandbox, Sansar, etc. Some platforms stand out because they are based on the Blockchain, others for their marked social nature or for the possibility they offer to create highly personalized experiences (from simple modifications to avatars and other assets provided, up to the management of more complex aspects such as physics simulation). Each of these characteristics can be suitable for the creation of learning experiences, depending on the pedagogical needs and the tackled context.
See also http://grains.polito.it/work.php
Deadline 15/01/2025
PROPONI LA TUA CANDIDATURA