A distributed game engine for cloud gaming
Riferimenti PAOLO GIACCONE
Riferimenti esterni Prof. Dario Maggiorini (UniMI), Prof. Davide Gadia (UniMI), Claudio Palazzi (UniPD)
Gruppi di ricerca Telecommunication Networks Group
Tipo tesi EXPERIMENTAL / DEVELOPMENT
Descrizione Cloud gaming is a recent paradigm to support modern gaming. A recent example is Google Stadia. The aim of the work is to design, optimize, develop and test a distributed engine for cloud gaming that allows to distribute the different game module across the network, leveraging the presence of many data centers. The engine will be based on modular Docker containers that will be optimally deployed based on the requirements in terms of QoE perceived by the players and the availability of the required resources (e.g., CPU, GPU, memory, storage) in the network.
Scadenza validita proposta 01/03/2022 PROPONI LA TUA CANDIDATURA