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Gamification for Web testing: development of an in-browser tool

keywords SOFTWARE ENGINEERING, SOFTWARE TESTING

Reference persons LUCA ARDITO

External reference persons COPPOLA RICCARDO

Research Groups DAUIN - GR-16 - SOFTWARE ENGINEERING GROUP - SOFTENG

Thesis type EXPERIMENTAL

Description Gamification is defined as the application of typical elements of game playing (e.g. point scoring, competition with others, rules of play, etc.) to any other area of activity, in order to obtain better performance by the people involved. The objective of the thesis will be the application of gamification features to the practice of mobile/web testing, the creation of a mechanism to track the user's "score", and the evaluation of the benefits of the usage of a gamified approach to testing.

The thesis will be divided into the following steps:
- Literature review about the use of gamification in software development, maintenance and testing;
- Modeling of a tool to execute and record gamified test sequences on web applications;
- Implementation of the tool as a browser plug-in;
- Verification and validation of the tool with real web applications.

Required skills Sviluppo web, sviluppo Java, software testing


Deadline 28/10/2021      PROPONI LA TUA CANDIDATURA




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