KEYWORD |
Reconfigurable tangibles interface for games
Reference persons FABRIZIO LAMBERTI
Research Groups GR-09 - GRAphics and INtelligent Systems - GRAINS
Description Today, the most common gaming platforms make use of a few user interaction paradigms. The most common one is based on gamepads. This paradigm is widely used, due to the general-purpose capabilities of the input device. In the last years, new techniques have been presented based, e.g., on natural user interface devices like the Microsoft Kinect, the Nintendo Wii or the PlayStation Move. The aim of this thesis is to design and develop a novel 3D interface relying on a multimodal interaction paradigm based on reconfigurable tangible interfaces. The idea is that, during the game, the player should have the possibility to build up a custom tangible interface and combine it with other natural inputs, like body gesture, voice commands, etc. To this purpose, a physical prop that can be made of both passive and active bricks will be used, whose movements are mapped onto game objects with the ultimate goal to make the interaction more intuitive and engaging. For instance, the player could drive a car with a hand-built physical steering wheel, manipulate a virtual robotic arm with a prop resembling it or move in the virtual scene with a custom-made joystick. Work will be based on the paper published on the IEEE Transactions on Visualization and Computer Graphics titled "Virtual Character Animation Based on Affordable Motion Capture and Reconfigurable Tangible Interfaces". For more information see http://ieeexplore.ieee.org/document/7891591. Two videos are also available at https://www.youtube.com/watch?v=DozMaDil4y4 and https://www.youtube.com/watch?v=shiZ1i2uAJU.
See also http://grains.polito.it/work.php
Deadline 25/01/2019
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