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Implementing cloud gaming with a distributed computing platform

keywords CLOUD GAMING, CONTAINERS

Reference persons PAOLO GIACCONE

External reference persons Prof. Dario Maggiorini (UniMI), Prof. Davide Gadia (UniMI), Claudio Palazzi (UniPD)

Research Groups Telecommunication Networks Group

Thesis type EXPERIMENTAL / DEVELOPMENT

Description Cloud gaming is a recent paradigm to support modern gaming. A recent example is Google Stadia. The aim of the work is to develop and test a distributed game engine with a distributed computing platform as RAY (https://ray.io/ ).

Notes The work will be collaboration with a German cloud provider.


Deadline 01/03/2023      PROPONI LA TUA CANDIDATURA




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