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Planning Kiruna: digital tools and decisional processes for a town in movement

keywords GAME DEVELOPMENT, URBAN TRANSFORMATION

Reference persons RICCARDO COPPOLA, VALERIA FEDERIGHI, MARCO TORCHIANO

External reference persons Tommaso Fulcini

Research Groups DAUIN - GR-16 - SOFTWARE ENGINEERING GROUP - SOFTENG

Thesis type SW DEVELOPEMENT

Description The thesis work is situated within the context of a project mechanism in the form of a strategy game developed over 4 years within the Architectural Design Theory Lab (a brief trailer: https://www.youtube.com/watch?v=iLyEYrEFGoM). During the last edition of the Lab, the implementation of the strategy game in Kiruna, in northern Sweden, allowed for the exploration of issues related to the relationship between urban form and land exploitation, as well as broader aspects concerning the relationship between urban and architectural design, and complex environmental issues.

Kiruna is a town of 20,000 inhabitants built at the beginning of the 20th century around the largest iron mine in Europe, managed by the state-owned company LKAB. In 2014, a competition was announced for the design of the new Kiruna, intended to house the residents and functions of the western part of the city which is currently being demolished to make room for the expansion of the mine. From 2014 to today, the urban project for the relocation of part of the city has involved public and private actors in a continuous and complex negotiation process, which has economic implications - the iron mine contributes a large portion of the Swedish GDP; social and demographic ones ¿ tourism potential, declining population, Sami minority; environmental ones ¿ the elephant in the room: the exploitation of mineral resources and the effects on the territory, also in light of the fact that rare earths have recently been discovered in Kiruna, the extraction of which will begin in the near future; etc.

The thesis aims to create a digital decision-making tool. This tool should provide support in data analysis, urban modeling, and the identification of possible solutions, assisting in visualizing and evaluating different scenarios in terms of their environmental, social, and economic impacts. The final product will be a digital tool that facilitates the decision-making process and understanding of trade-offs between various solutions.


The thesis will be conducted in parallel with, and in collaboration with, a thesis in architecture (rel. Prof. Valeria Federighi)

Required skills A good knowledge of English is required as well as an attitude to cooperate with different disciplines.
The candidate should be able to develop web applications and should possess skills of User eXperience design.


Deadline 06/12/2024      PROPONI LA TUA CANDIDATURA




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